Trivium

Game Rules

Trivium is a three-player strategy game played on the Board (where pawns move) and the Score Track (where you race to 60).

Objective: Be the first player to reach exactly position 60 on the Score Track.

Setup

The Board

A triangular board with 6 rows. The bottom row has 6 cells, and each row above has one less cell.

[21] [19][20] [16][17][18] [12][13][14][15] [ 7][ 8][ 9][10][11] [ 1][ 2][ 3][ 4][ 5][ 6]
Row 6 (top)
Row 5
Row 4
Row 3
Row 2
Row 1 (bottom)

On Your Turn

You must choose one of the following actions:

  1. Enter a pawn: Place an "out" pawn on any empty cell in the bottom row (row 1)
  2. Move a pawn: Move one of your pawns on the Board to an adjacent empty cell
  3. Jump: Jump over an opponent's pawn to capture it (see Jump Rules below)
  4. Score: Advance on the Score Track based on your highest pawn's row
  5. Pass: Skip your turn (always allowed)

Jump Rules

Scoring (Score Track)

Row 1 = 1 point    Row 2 = 2 points    Row 3 = 3 points
Row 4 = 4 points    Row 5 = 5 points    Row 6 = 6 points

For example: If your highest pawn is on row 4 and your current score is 37, you advance to position 41.

Important: You must land exactly on position 60 to win. You cannot overshoot! If your current score plus the points you would gain exceeds 60, you cannot make a score move that turn.

Winning

The first player to reach exactly position 60 on the Score Track wins the game.

You cannot win with more than 60 points - you must land precisely on 60. Plan your moves carefully!

Strategy tip: Balance between climbing high on the Board for more points and protecting your pawns from being jumped!

Robot Players

You may encounter these robot players as opponents. Each has a distinct personality and strategy:

Rita Random

The unpredictable one. Rita picks any valid move at random - you never know what she'll do next!

Percy Passive

The pacifist. Percy always passes. He's not here to win, just to fill a seat.

Franky Fielder

The organizer. Franky's first priority is getting all three pawns onto the board before doing anything else.

Fonty Flock

The team player. Like Franky, Fonty wants all three pawns on the board but he wants them climbing together like a flock. He keeps them close and moves the lowest pawn up to rejoin the group. Scoring is the goal!

Harry Hermit

The loner. Harry wants to stay on the board with his pawns, but keeps maximum distance from everyone else. If an opponent gets too close, Harry will flee to safety. He just wants to be left alone!

Jolly Jumper

The aggressor. Jolly loves to jump! If there's an opponent to knock out, he'll take the opportunity.

Crazy Climber

The mountaineer. Crazy always moves upward, reaching for the highest rows. He never retreats willingly.

Sally Scorer

The point-chaser. Sally scores points whenever possible, focusing on the Score Board.

Holly Hunter

The stalker. Holly hunts the nearest opponent she can capture, roaming across the entire board to find prey. She ignores opponents on the edge that she can't jump without falling off herself - Holly never sacrifices herself!

Pete Predator

The ruthless hunter. Pete hunts the leader - the opponent who has advanced the furthest on the board. Unlike Holly, he will sacrifice himself to take down the leader! For other opponents, he only strikes if he can stay on the board.

Ned Nemesis

The score-keeper's nightmare. Ned targets whoever has the most points on the Score Track - divine retribution against the proud! Like Pete, he will sacrifice himself to take down the leader. No mercy!